About This Game "In a world ravaged by Hell's demons, a lone survivor wanders.. an omen has begun."OM6N - A HARDCORE SURVIVAL S 5d3b920ae0 Title: OM6NGenre: Action, Adventure, Indie, Early AccessDeveloper:CJWorksPublisher:CJWorksRelease Date: 21 Aug, 2017 OM6N Serial Number Neverdead is a far from complete game, you get what you pay for. The description clearly explains about the early acess. To give this game a bad review would be counter productive and unfair. The game is playable, but a work in progress, there are no zombie models, which is rather interesting whilst playing. Should you buy it: I would only suggest purchasing this game if you understand what early acess is. You are not buying a complete game, you are basically bug testing. This game is ony $2, if you want to be involved into the developent of the game I would suggest it. If you expect a polished and finished game, do not purchase. What is this game: This game is essentially Call of Duty Nazi Zombies. This game has the potential to be much more if all plans are implemented.Rating: A rating is not warranted. playing this game at first wasnt so great but seeing the updates and how different the game looks, and feels it is the best being made by one person so i definietly recommend this game to people who like games like this the new update gets me hooked and makes me wanna play for hours very good game goodjob CJ!!!!. man this game would be fun if it worked. man this game would be fun if it worked. Review for NevrDead: This is a game like most zombies but has a story line with missions within the game. There is nights that lasts 12 minutes each its a very hard enless survival. You still want to complete the story mode with multiple different peaces to get to complete the story mode. All in all it was a great expierence time flew when I played because theres so much to do. I would reccomend playing it for yourself.. playing this game at first wasnt so great but seeing the updates and how different the game looks, and feels it is the best being made by one person so i definietly recommend this game to people who like games like this the new update gets me hooked and makes me wanna play for hours very good game goodjob CJ!!!! Information for EA 0.1.5?: For the month of September I've been playing a variety of different games to see how particular mechanics impacted things in game. Development also has been silently chugging along for the entirety of the month in between play sessions. I've also been playing the hell out of NEVRDEAD in the unity editor to see what tweaks can be made to make the game more enjoyable and rewarding. I'll be working on side by side screenshots to show changes in progress within the first week of October.. Demo EAV 0.1.5.p2 Patch Notes!: NotesEA V 0.1.5.p2added a few new hints in the load menuadded notifier text in control menu (click to scroll)added melee hit sfx when striking demonsadjusted player melee range from 1 to 2 (x2 range)adjusted player melee attack speed from 1 to 0.7 (x2 speed)book spawns will now spawn cultists, (didn't make sense not to)changed speed demons into fire demons, hurls fireballs at player when in range, 15 dam per projectilechanged fire demons aggro range from 20 to 18, attack range from 1.3 to 12, move speed from 8 to 6changed fire demon spawn rate, significantly less (easier for player)changed ritual pentagrams to a new dynamic onechanged # of ritual brute waves from 6 to 1changed money pickup UI color to stamina pickup colordynamic ritual locations will now remain hidden until player triggers themdeadbodies will now despawn after set timer, (increase performance)fixed maltheus book pickup UI, won't conflict with other UIsfixed an issue w/ purchased crates not showing upfixed an issue w/ endless player reloading on full ammofixed an issue w/ firing guns while inspecting themfixed an issue w/ occlusion on kukri pickupfixed gorakon book, will now despawn upon pickupfixed deathcam survival text, will now properly display 'day or days'fixed floor colliders, items shouldn't pass through them nowfixed light bulbs, now have light emissionunified money pickup sfx with all money drops/pickupsunified key pickup sfx with all keyswind zones have been re-added to trees/bushesHave suggestions or opinions about this or next patch? Leave a comment.. Its about time.: Omens are awakening. It has been awhile mortal and it is time for me to step out of the shadows. I've been quietly reworking om6n from the ground up. From an all new level system in the form of Acts and Chapters. Visuals will always be improved with every update. No more crafting & building anymore - just pure blood shed and not to mention horror. Achievements will be facing a rework as well, old story-related achievements have been removed. New ICO's and conditions are still being set with future chapters. Expect newer ones once Act I is completed.I take far way to long with levels and I apologize for this, with little times from work full time and my ocd to detail every little corner of a level consumes far to much time. I'll be cranking out Act I which will consist of chapters I-VI this year so stay updated! I have released chapter I for testing on the main branch if anyone is interested in how the rest of development will on-go. If you'd like to still play eav 17, you still can on the test branch - See you in Hell.. Are You READY? Hell's Wrath is Coming Tonight!: Brace yourself. your not ready for the horrors that await you.. Extended 1.5 Trailer Out Now! + News: How is everybody? Ready for turkey?. DEMO EAV 015P3 Patch Notes!: DEMO EAV 015P3Along with the release of 015, our fellow demo demon slayers are getting a nice upgrade as well, much of sum is the same as the full games patch notes but there are some mentions.added new weapons: m1911, bren, r870 short barrel, python, m1 garandadded weapon animations for all guns: reload, fire, adsfire, inspect added a player damage indicationadded player inventory system, you can now store items on you for a reduced yield trade off, you can now also check your scores of ammo and loot you findadded level up sound notificationbuild objects have been overhauled, more base appropriate fortifications at your disposal, removed ammo+weapon crate buyableschanged location of playable area to southern end with bigger homeschanged player fov from 55 to 70changed currency system from money to soulschanged all ammo pickup models to resemble their respective typedemon spawning will now slowly build from night to nightdisturbed demons are now ranged, move slightly faster, don't be so careless though they are formidable in packsdemons will now destroy your fortifications+builditemsfire demons will no longer spew a volley of fireballs rather throw just oneimproved loot spawn chances for all crate typesincreased range+radius of the flashlightincreased lighting in rooms and tight spacesoverhauled HUDUI completely, not so cluttered+added r870pickup to the world+added more ammo+wood crates to the world+build cost textui color darkened+decreased spawn rates for demon spawners+decreased r870weapon recoil+doubled ammopickup yields+extended demon spawn times, more nights before final horde+fixed an issue with all spawners activating+fixed an issue with player hand models being shiny+fixed locked door obstacle colliders+lowered cost of all build items, barricade is only exception increased in cost from 75 to 100 souls+improved python fire sound, volume increased slightly+improved m1garand fire sound, volume increased slightly+updated mainmenu logo to new logoAnything marked with a '+' is POST patch.Slay Hard!CJ
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OM6N Serial Number
Updated: Mar 2, 2020
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